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Well, I know that I was just saying that HN is not the place to look for gamers, but I am still working on a video game.

Danger World (https://linktr.ee/playdangerworld) is well underway and should be coming out later this year! Danger World is a 2D narrative adventure written using Flutter's open source game engine, Flame. I am the solo developer. I've been working with a very talented art team to do the art and animations in Spine. The composer has just finished the soundtrack!

Danger World is running on iOS, Android, MacOS and Windows. Last week, we got Danger World compiling on my Steamdeck for SteamOS instead of having to use the Windows .exe + Proton. I'll be getting the Linux depot setup in Steam soon.

In the spirit of doing things that won't scale to get some interest bootstrapped, I've been doing a sticker giveaway. I have a bunch of stickers featuring the cast of the game and the Danger World logo and I have been mailing them out to anyone who wants them. I've sent out 40 envelopes or so with about 10 stickers in them each.

So far, in experimenting with the various social media platforms, Bsky seems to be where my potential users are. I posted a boxart concept that I was using for IndieDB and got 100 followers from that single post of who all appear to be real actual users. Certain engagement metrics like impressions are non-existent in Bsky, but in exchange for real actual engagement from people who seem interested in my game's art, who cares?

X feels extremely P2W, except you buy their checkmark and they still don't show your content to anyone. I'm still experimenting heavily in social media land. Meta and Tiktok seem to show more promise, but since I've been scoping out and planning a visual novel mode I have also been considering taking Reddit up on their free ad credit.

I'd love to talk with anyone more experienced in marketing games like mine.



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