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Not just that, they had specific renderer backends, one for GeForce, one for GeForce3, one for Radeon 8500 that they had to cut out as they used proprietary information or code perhaps.



Correction, I didnt remember correctly as those are actually there in the code release, here is the r200 (radeon 8500) renderer specific code:

https://github.com/id-Software/DOOM-3/blob/master/neo/render...




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