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There are more non-windows PC's in AAA game companies than there were in 2008 by a wide margin. Though usually not directly for gamedev.

In 2008, the IT department couldn't even handle Macs at all, now it's a standard deployment among managers, designers, brand and even some programmers who only work with backend code. (though usually they'll have a gaming PC too for testing the game).

That was literally unthinkable back then.



Sure there are more non-windows PC's but it's still miniscule[1]. To claim Microsoft is anything other than dominant is fallacious. And I understand the desire to talk positively about the good things (linux adoption) and ignore the bad things (Microsoft dominance).

[1] "https://www.gamingonlinux.com/2024/04/linux-share-on-steam-b...


The amount of steam users is not at all what I’m talking about, I’m saying as a game developer (a windows *dominated* field) there are more people running around with Macs for general purpose computing than 2008.

That’s not wishful thinking, thats reality. Computers do more than play games.




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