The first two points are a good illustration of how varied an audience may be. Most of the time I see people striving to make their text editor experience such that they don't have to reach for the mouse at all.
The last point is a good illustration that your product may have terrible bugs that destroy user data, and still be well-loved because the overall experience is slick, and certain other capabilities are second to none.
The last point is a good illustration that your product may have terrible bugs that destroy user data, and still be well-loved because the overall experience is slick, and certain other capabilities are second to none.