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Slightly off topic…

> Suppose two players notice each other at the same time (e.g. as would naturally happen when walking around a corner in a shooter)

This is not true for third person games. Depending on a left sided or right sided peek and your angle or approach, players see asymmetrically.

For example, Fortnite is a right side peek game. Peeking right is safer than peeking left as less of your body is exposed before your camera turns the corner.

I believe distance also plays a part in the angles.




Yeah, network latency and client side prediction and accuracy will also play huge roles. The actual distributions will be very complex, but in general reacting faster is going to be better.




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