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The best results I’ve seen at procedurally generated “old school” style pixel art sprites have come from highly LORA-ed diffusion models. You can find some on Civit AI.[1]

So the future here may be a 3D mesh based game engine on a system fast enough to do realtime stable-diffusion style conversion of the frame buffer to strictly adhering (for pose and consistency) “AI” pixel art generation.

[1] https://civitai.com/search/models?sortBy=models_v9&query=Pix...



ah that's very interesting. Will save that link for future reference.




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