The best results I’ve seen at procedurally generated “old school” style pixel art sprites have come from highly LORA-ed diffusion models. You can find some on Civit AI.[1]
So the future here may be a 3D mesh based game engine on a system fast enough to do realtime stable-diffusion style conversion of the frame buffer to strictly adhering (for pose and consistency) “AI” pixel art generation.
So the future here may be a 3D mesh based game engine on a system fast enough to do realtime stable-diffusion style conversion of the frame buffer to strictly adhering (for pose and consistency) “AI” pixel art generation.
[1] https://civitai.com/search/models?sortBy=models_v9&query=Pix...