In practice, the Mandelbulb is usually only computed to a few iterations (e.g. 20) in order to maintain smooth surfaces and prevent a lot of surfaces from dissolving into ~disconnected "froth".
So deep zooms and deep iterations aren't really done for it.
Also, it's generally rendered using signed distance functions which is a little bit more complicated. I haven't looked at the equations though to figure out if perturbation theory is easy to apply -- I'm guessing it would be, as the general principle would seem to apply.
So deep zooms and deep iterations aren't really done for it.
Also, it's generally rendered using signed distance functions which is a little bit more complicated. I haven't looked at the equations though to figure out if perturbation theory is easy to apply -- I'm guessing it would be, as the general principle would seem to apply.