I just beat a video game for the first time in my life. It was such a confidence boost and exactly what I needed because I bought the headset to fight depression (exercise).
I realized that VR, as a medium, is uniquely tuned to people, and I think you would have a great blog if you focused on just that: people.
What are some ideas for how can VR help people? Can it help people fight depression? Can it be used for physical or emotional therapy? Can it help them safely build skills that could improve their lives?
On that last one, I am reading a book about ship handling. It was a Christmas present because I will never be a captain in my life. But ship handling would work so well in VR. Even the commands are so standardized that players could give voice commands, a real bridge.
How many Make-a-Wish kids or others could have a wonderful time doing that? And that isn't even considering the idea of extending that game into space with Star Trek USS Enterprise or Star Wars Star Destroyers.
Your site could be the nexus of those great ideas. You could even have guest posts. I'd write one.
Anyway, sorry for the novel. VR has helped me feel better than I have in a long time.
I totally agree with basically all that. I’m at an age where video games quickly bore me (totally respecting people who enjoy them), but I also have had some profound VR experiences that make me believe there is a moral imperative to create experiences for people to see what life is like in other peoples’ shoes, and travel to places they otherwise couldn’t, and to learn new things and concepts in ways we couldn’t before.
Your comment made me think something like, “People of VR”