AAA requires not just using but creating the latest visual and audio innovations, creating a huge surface area prone to bugs which all need to be polished out and creating tools to manage your version of that complexity, optimize everything so it runs smoothly and doesn't take an unreasonable amount of disk space.
Even with AI, anything an individual could do, hundreds to thousands of people are also doing at AAA studios. An individual might innovate in a few aspect, but never clear the AAA bar as AAA is a constantly moving goalpost, and most tools the individual can use are likely contributed back by AAA studios to popular AAA game engines like Unreal.
It's like racing in a hamster wheel against the person making the wheels...
AAA requires not just using but creating the latest visual and audio innovations, creating a huge surface area prone to bugs which all need to be polished out and creating tools to manage your version of that complexity, optimize everything so it runs smoothly and doesn't take an unreasonable amount of disk space.
Even with AI, anything an individual could do, hundreds to thousands of people are also doing at AAA studios. An individual might innovate in a few aspect, but never clear the AAA bar as AAA is a constantly moving goalpost, and most tools the individual can use are likely contributed back by AAA studios to popular AAA game engines like Unreal.
It's like racing in a hamster wheel against the person making the wheels...