> A lot of people get stopped from attempting to make games because their art skills suck
As a developer with no art skills myself, I can sympathize with that. But I think that is already taken care of by the low-res display - making pixel art is (in my experience) a lot easier than higher-resolution art. I don't think having 8, 16 or 32 colors instead of just 4 really makes an impact on the art skills required for a game...
As a developer with no art skills myself, I can sympathize with that. But I think that is already taken care of by the low-res display - making pixel art is (in my experience) a lot easier than higher-resolution art. I don't think having 8, 16 or 32 colors instead of just 4 really makes an impact on the art skills required for a game...