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> Vision Pro is different. It has a finger gesture to "tap".

That doesn't rescue it from being a poor control scheme.



Eye tracking in an HMD and eye tracking through a selfie camera are not on par.


It’s not the quality of the the tracking I’m referring to. The eye tracking on Vision Pro is great for foveated rending for example. But as UI control it really doesn’t matter how good the tracking is; eye tracking is just a poor UX


> eye tracking is just a poor UX

You’re literally just arguing your personal opinion by continually restating your personal opinion. Some people love this UX. By definition that makes it an excellent UX for some people.

It’s not a poor UX, it’s just a poor UX for the type of user you are.


I gave reasons why it's poor UI:

> Imagine having a jittery cursor in the center of your vision at all times? If I had a mouse/trackpad working like that it would immediately be replaced but that's Apple's eye control. Imagine scrolling a page and every where you glance there's a spotlighted/popup control or ad? That's Apple eye control utilizing dwell and snap to item.

Nobody has responded to those but instead keep saying I'm attacking accessibility.


I don't think the cursor is an issue




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