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If you go by number of games and console ports, sure. But those you play once or wait for a good price and play the story for 8-20h.

If you look at consistent player numbers, some top games are CS2, Valorant, WoW, FXIV, LoL and Dota2.

Competitive FPS are CPU bound as they are easy to run, but people want the highest framerates possible due to new 200+hz screens and general player input is better with higher framerates.

MMOs are CPU bound once you get into large groups and into big towns with lots of players, even brand new MMOs like Throne and Liberty.

MOBAs Im not sure, but in general, same with FPS games. More framerates = good for player input. These games are not a single player game you lock at 30 or 60 frames.



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