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More like Objective-C++, as otherwise it is lots of fun calling macOS APIs from C++.

And no, C++ isn't as prevalent on Apple platforms as on other vendors.

Hence why you will find out most of the C++ related documentation is for IO and Driver Kit, the Metal Shading Language dialect (based on C++14), LLVM, and that is about it.

Even Metal is actually implemented in Objective-C, with Swift and C++ bindings, and the C++ bindings are really low effort versus the Swift tooling.




Depends on what part of Metal you're talking about.


I explicitly mentioned the only part that is C++, well a flavour of it.




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