I suspect the motion lag from “inside-out” tracking (compared to valve index or vive, which was tolerable) was enough to induce nausea, at least for me.
Well yeah, but the "teleporting" is annoying so you're really not left with a lot of options - I was bored with the thing within a week once the novelty wore off.
Asgard's wrath, arizona sunshine, the walking dead, and a bunch of other highly rated ones. It's worth noting that I don't have a big empty room so i needed to rely on "teleporting" for most movement.
Ah yeah. Arizona sunshine is the only game that made me want to puke. I only tried it once tho and I heard you can get VR legs by doing short sessions first. My own experience was mostly with static games (beat saber) and with teleporting games. I think there's a lot of experiences that. Don't involve movements like that.
yeah a lot of the videos and comments are so misleading. There were reports of people completely resetting their devices for 20+ times just to try to improve passthrough. Even with good pass through its not worth wearing a helmet still
It's important to note that "push through" here actually means:
Stop when you feel discomfort. Do other things for at least a few hours. Come back and play some more. Repeat this process, and you can play longer and longer sessions without discomfort.
If you try to force yourself to keep playing, it'll actually make the symptoms worse and you won't adapt to it.
Lol, we aren't talking about training for a marathon or rescuing someone from a burning building. VR headsets are a niche toy that many people find unpleasant to use, and will likely always be a niche product.
Saw of people watching there phone screen, that was not possible with my unit.