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Here’s an unconventional choice: grab a copy of the old RPG Maker XP and let them at it. Most of the difficulty is selecting and arranging art assets.

There are scripts, but the language syntax is all controlled by button presses and dialog boxes, so it’s difficult to screw up.

If your kiddo is more programming-inclined, PICO-8 is self contained.



Self-contained and constrained on purpose; if you go with e.g. Unreal or some other big engine, there's a real risk of making something too big, whereas pico-8 limits you in how big a game can be.




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