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The video game business is very similar to the film or literary publishing business. You need to publish ten novels for one to do well enough financially to pay off the others. Nobody really knows why that one worked. It's possible to do a few sequels, but the formula quickly becomes boring.

No one can guarantee the commercial success of a novel, film or video game.




That's why equity investment in creative endeavors is an entire class of business. Possible to risk-balance adjustment, similar to anything else.




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