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Coming out of the games industry, I am constantly amazed by how rarely people outside of games use debuggers. And, how slow they are to debug everything because of that...



You’re not wrong, but I do feel like the distributed nature of a lot of systems today is a big reason for that.

And Antithesis is (theoretically) one solution to that, which is very neat!

(I know modern games are also often operating in a distributed environment, but to generalize very broadly, there’s a lot more happening “in one place”)




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