GDScript is closely tied to the engine, making it incredibly easy to affect any part of your project. It's also very terse and simple to use, and anyone with a passing knowledge of Python should be able to pick it up in minutes.
I've used C# for my day job for years, but never felt the need to stop using GDScript for any of my projects.
I've used C# for my day job for years, but never felt the need to stop using GDScript for any of my projects.