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To be honest I think this project actually failed. It is an overengineered mess and lacks any kind of clear structure.

The main problem is total lack of specification - because I didn't come up with a story for the game or I think games maybe don't need stories. So I just coded like a maniac because it's just fun to code in clojure



To be fair, a lot of successful projects are an overengineered mess and lack any sort of clear structure.

Kudos for trying something cool, this is a space a lot of people are interested in. Thanks for sharing it.


You're already above many by admitting that this was simply a fun hobby, and realizing that this may not have as simple as claimed. Hope you learned a lot from the project.




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