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> Godot. I hated it. All of the awful heirarchy of OOP, a really poor builtin language, and "signals", which are meant to decrease spaghetti but only increased it for me. Maybe I was using it wrong? I very rarely use inheritance to the point of being bad at using it.

Not game dev either but I do have to say that I find Godot's design to be one of the best oop desings I worked with. I tend to not use oop much today (C++ embedded), though I did learn programming with C# so I'm fairly used to inheritance.




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