> What's the multiplier needed to account for the cost this change incurred for all the other developers who wrote code using OpenGL before ES?
Let me ask you that - please list as many examples as you can think of of code written for OpenGL 1.x that would make sense to port to embedded devices.
Let me ask you that - please list as many examples as you can think of of code written for OpenGL 1.x that would make sense to port to embedded devices.
I'll kick off the list:
* xscreensavers ...