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It also had an antecedent; Wizardry was very much like a single-player version of Avatar, an early multiplayer dungeon game that ran on the University of Illinois PLATO system. The cube-like "rooms," displays, and game mechanics were very similar. I don't recall the controls being the same, though, and Avatar was written in PLATO's native TUTOR language, while Wizardry was UCSD Pascal.



> There was a game on the PLATO network (circa '79 or '80) called "Oubliette" that nearly caused me to flunk out of law school. [...] Wizardry was in many ways our attempt to see if we could write a single-player game as cool as the PLATO dungeon games and cram it into a tiny machine like the Apple II.

https://games.slashdot.org/comments.pl?sid=23752&cid=2567054

Oubliette (https://howtomakeanrpg.com/r/l/g/oubliette.html) was a precursor to Avatar, so it goes a little further back than even that!


The CRPG Addict blog has done a great job reviewing the PLATO games from a seasoned player's perspective, and he touches on some of the inspiration for Wizardry.

Oubliette: https://crpgaddict.blogspot.com/2013/10/game-12-oubliette-19...

Avatar: https://crpgaddict.blogspot.com/2013/11/game-124-avatar-1979...




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