Similarly, you could run a very very simple game engine, that outputs little more than a low resolution wireframe, and upscale it. Put all of the effort into game mechanics and none into visual quality.
I would expect something in this realm to be a little better at not being visually inconsistent when you look away and look back. A red monster turning into a blue friendly etc.
I would expect something in this realm to be a little better at not being visually inconsistent when you look away and look back. A red monster turning into a blue friendly etc.