I've delivered a paid contract that would say otherwise =)
(Not OpenGL ES1.1 but a similar narrow API. One frame latency penalty in my case as the calls enter a staging area for analysis one frame before tiling and dispatch).
Dont forget the original iPhone also has been fully sandboxed OpenGL ES1.x
So its already been done.
Things like PCC (NaCl) and Xax (to a lesser degree) also reveal surprising results as you would know.
(Not OpenGL ES1.1 but a similar narrow API. One frame latency penalty in my case as the calls enter a staging area for analysis one frame before tiling and dispatch).
Dont forget the original iPhone also has been fully sandboxed OpenGL ES1.x
So its already been done.
Things like PCC (NaCl) and Xax (to a lesser degree) also reveal surprising results as you would know.