That means immediate mode emulation is effectively this
everyframe: a) copy all vertices from user code to some cpu buffer b) at draw time, copy cpu buffer to vram c) ask GPU to draw
vs OpenGL ES 2.0
init time: put vertices in vram everyframe: ask GPU to draw
That means immediate mode emulation is effectively this
steps A and B are very expensive CPU wise as well as waste memory.vs OpenGL ES 2.0