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Do you happen to know the basis of state of the art reverb algorithms such as the one used for the Bricasti? Are there any clues as to how they work, or are they completely proprietary black magic?


I don't know anything about proprietary reverbs, I'm afraid - particularly hardware units! Sometimes you can tell things about a reverb's internals by looking at impulse responses, but I've always had more fun designing something from scratch.


One of my favorite things I've ever found on the internet is the "Reverb Subculture" thread on GearSpace. https://gearspace.com/board/geekzone/380233-reverb-subcultur...

It's a discussion of some of the finer (and coarser) parts of reverb design and includes comments from Casey Dowdell (Bricasti), Sean Costello (Valhalla DSP), Matt from LiquidSonics, Urs Heckmann (u-he), Chris from Airwindows, Stian (Acon Digital) and other top-notch audio DSP gurus. They're not giving away trade secrets but there are fascinating discussions around reverb design, topology, theory, and of course perception.




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