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> My sister and I used to play it for hours on end to the point where we'd basically both memorized all the quiz questions.

Only tenuously related, but I was always a little bemused by the copy protection on Civilization.

The standard for copy protection at the time was to ask a question from the manual of the game. Generally one that was otherwise meaningless, like "what is the fourth word on page 6?".

It was also standard to provide a little gameplay to people who failed the copy protection, as a demo of the game.

Civilization's implementation of these ideas was that, after a certain number of turns, the game would bring up a screen displaying the artwork for a technology, and ask you which technologies were the prerequisites for that one. This information was present in the manual.

However, it was also a core part of the game itself, which meant two things.

First, if you were familiar with the game, the odds were good that you'd recognize the technology in question from the artwork (displayed every game in a mandatory cutscene whenever you learned the technology), and know the prerequisites.

Second, because this information was critical to gameplay, it was included in the in-game Civilopedia, and you were free to look it up during play, including early-game play before the copy protection question popped up.

(Third, the answer format was multiple-choice selection from four possibilities, making guessing quite viable. Guessing wrong got you an instant game over.)

It's the only software I know of where the copy protection had absolutely no effect on your ability to use the software.




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