You probably don’t though. It’s actually really unfun to lose 50% of matches against an AI, or worse, because it doesn’t get tired or tilted or distracted.
It’s much more fun to go against an AI that is dumber than you but generally more powerful.
Different kinds of AI are likely fun for different players. Games have difficulty levels partly because not everyone wants the same level of difficulty relative to their own skill level. Some may want something easily beatable for them, some may want something difficult for them to beat.
In Counter Strike the AI can be super dumb and slow until progressively it becomes a dumb aimbot. It doesn't become a better player with gamesense ans tacticts, just raw aim (Try arms race if you wanna feel it yourself)
In Fear the AI is pretty advanced in a more organic way. It coordinates several enemies to locate you and engage with you in a way that sometimes feels totally human. That feels great and when you lose you try again thinking something like "I should have positioned myself better" instead of "I guess my aim is just not fast enough".
We just don't get enough of good AIs to know how good they can feel.
I want an AI that can play like a human at my level would, such that the game is competitive and fun.