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Isn't this game with the given conflict resolution rules just broken? But forcing conflicts feels like a way to cause a game to become a draw. Imagine I move my queen next to the opponent's king (with no defense). My opponent's only legal move is to capture it in the next move. Let's say I don't like my chances of winning, so I just keep on trying to move the queen away from that square. Every such attempt results in a conflict, eventually leading the game to be drawn.



Yes, conflict blocking moves makes no sense in this variant, since you can block checkmate indefinitely unless the opponent angled their pieces in a way which prevents all king moves and intervention from other pieces which would be very rare.


Yeah, I’ve been thinking about this and there’s two problems you’ve illustrated: there’s the repeating bluff problem. That can be solved by simply saying you can’t submit the same move that has already been blocked this round.

But that makes the “force draw” problem even worse. I guess it’s a lot more fair to make draws easy to achieve. I don’t know if it’s fun.




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