One challenge here is dedicated hardware support, running any sort of video processing/decoding on the CPU is unfeasible (GPU less so), particularly if the context is a battery-powered device (Quest 3, Apple Vision Pro), with high resolution and framerate (6K-8K, 60fps).
That doesn't even get into the logistics of capturing, serving, and software supporting this video data either
It's not just a paper. They have a working demo. IDK what its hardware requirements are, but they are certainly lower than the specs of a decent VR rig.
Even with its relatively low resolution, the demo blew me away. Given a choice between current 8K@120 content and something equivalent to this 4 year old demo, I would choose the latter hands down.
One challenge here is dedicated hardware support, running any sort of video processing/decoding on the CPU is unfeasible (GPU less so), particularly if the context is a battery-powered device (Quest 3, Apple Vision Pro), with high resolution and framerate (6K-8K, 60fps).
That doesn't even get into the logistics of capturing, serving, and software supporting this video data either