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I didn't read the paper, but am familiar with: https://mpeg-miv.org/

One challenge here is dedicated hardware support, running any sort of video processing/decoding on the CPU is unfeasible (GPU less so), particularly if the context is a battery-powered device (Quest 3, Apple Vision Pro), with high resolution and framerate (6K-8K, 60fps).

That doesn't even get into the logistics of capturing, serving, and software supporting this video data either



It's not just a paper. They have a working demo. IDK what its hardware requirements are, but they are certainly lower than the specs of a decent VR rig.

Even with its relatively low resolution, the demo blew me away. Given a choice between current 8K@120 content and something equivalent to this 4 year old demo, I would choose the latter hands down.




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