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I read an assumption there, that if a company hires more tech people, the situation of its systems will improve. This contradicts the tao of programming, from which I quote:

The manager asked the Master: "How long will it take to design this system if I assign five programmers to it?"

"It will take one year," said the Master promptly.

"But we need this system immediately or even sooner! How long will it take if I assign ten programmers to it?"

The Master Programmer frowned. "In that case, it will take two years."

"And what if I assign a hundred programmers to it?"

The Master Programmer shrugged. "Then the design will never be completed," he said.



That's talking about one project, not a company. A company might have repressed demand and more people could allow it to take on more projects and/or take care of tasks that are being left behind.


Yes.

That does go along with article I just saw on Valve that they operate their systems with 350 admins, versus EA with 10,000 people.


not the best comparison to be fair on EA (thanks, I'm sympathizing with EA). Valve has 1-3 "major projects" outside of games, live updating 2-3 games, maintaining 2 others, and then maybe has some misc. developers here and there for R&D. then you can muliply that by 3 or 4 for art, support, legal, and other stuff.

EA works on and releases a dozen games in house a year, if not more. And the studios are scatered all over the world, not all in WA. Then it maintains a few dozen more that still makes big money. Then has publishing wings to publish more 3rd party games. Then has a mediocre store to manage, then has sales and outreach, and probably a few more wings I'm forgetting.

They spread out a lot more, so they'll need more staff for that.


Doesn't Valve only have like 400 employees?


Was using this. You're right, total was 350. Compared to EA at 10K.

Was remembering the section on Admins, Valve pays a lot for top Admins, and do a lot with little.

https://arstechnica.com/gaming/2024/07/valve-runs-its-massiv...


valve is not publisher. Valve is 95% Steam + 4% side projects + 1% keeping their games barely alive. They have minimal pr.

EA manages (with aim to kill) many game dev studios. Schedules and executes release PR campaigns.

Its not a fair comparison to be honest




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