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A very neat trick I heard is that you can basically use multiple socket connections to simulate UDP like behavior. Just rotate through each connection when sending data. Anyone tried this?



That's neat. So far I just am dealing with potentially bad latency with different smoothing and delaying operations. I can't really afford dropped packets anyway I think for real time-style performance that would be great though.


I think this kind of hack is pretty unnecessary given web transport is supported by 2/3 major browsers




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