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Bingo. These dudes never code anything because they get analysis paralysis wanting everything to be super optimized Rust/C++. Meanwhile 90% of the apps making real money run literally whatever language they started with and have been able to scale fine.


Doesn't have to be super optimized, and it's faster to write functional code for big projects with static typing.

Most of these projects exist in c++ already, they literally exist as the majority of MMOs, not sure what blather to justify your own bad architecture decisions you're on about.


FSVO fine.

Software bloat and general lack of performance continue to be among the chief complaints end users have.

Not saying you're wrong, of course. The guy who passes the finish line badly wins the race, not the guy who fails the race goodly or the guy who doesn't even start running perfectly.


I’m curious why you chose an incorrect reply about JS performance on the thread of a very minimal web-based MMO to talk about software bloat.


No one can see the MMO at the moment, it's been HN-ed. So no idea how minimal it is.

And if one ignores the mmo part and thinks of other show HNs, one can assume it's 300 lines of js in the main app and 2.4 gigabytes of js dependencies including 10 separate tracking frameworks...


What are you talking about? C++ powers trillions of dollars of market value. Rust is in the billions and growing. All of those apps start with dudes that have a vision to create a solid technical foundation for making bank.




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