Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Also it's easier to cheat when your local client has all the data.


Not so much easier but enables a different class of cheats in games where players don't have perfect information, even with other schemes there is normally enough information leaked that similar cheats are possible. OTOH using a deterministic simulation prevents a whole class of other cheats.


What class of cheats are prevented in deterministic simulation but possible with a dedicated server running a state synchronization netcode model? I don't think any...


Well, unless you don't trust the server.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: