That's a very appealing aesthetic (possibly because I'm old enough to remember downloading games over a 2400 baud modem!). Very nice work!
That video looked great, and (at least for me) felt very evocative. In the section where the roof was too low, I started feeling claustrophobic and cramped.
Those rock and sandy-floored caverns, and the cavern with boulders (which are gorgeous!) made me think I'd love playing a Myst or LucasArts-style adventure game using this as the renderer. Spelunking through caves, or archeological digs, etc.
More like a bunch of cardboard figures raised extruded and raised up to look 3D. You couldn't stack floors in Doom for instance.
2.5D would be the semi top down games such as most beatem-ups allowing you to roam around instead of just going left/right as the typical platform or action game, or most SNES RPG's.
my issue with it that it looked so good, but the architecture felt wrong. in the part with the low ceiling, it felt like those blocks hanging from the roof were defying physics
That video looked great, and (at least for me) felt very evocative. In the section where the roof was too low, I started feeling claustrophobic and cramped.
Those rock and sandy-floored caverns, and the cavern with boulders (which are gorgeous!) made me think I'd love playing a Myst or LucasArts-style adventure game using this as the renderer. Spelunking through caves, or archeological digs, etc.
Can't wait to see where you take this!