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Would this recompilation technique be applicable to other systems (3DS, GameCube, Wii, etc.)?


In theory it will work for anything, but there is a LOT of work that must be done to annotate the binaries on the source platform so that tooling such as this can pull it apart and reassemble all the pieces into something that works on the target platform.

A straight recompilation is one thing, but what this tool does is recompile with the target system’s apis for input and output in mind. A straight recompilation would offer less than an emulator, really.

This tool knows (or is told) where rendering routines are, for example, so that they can be replaced with destination platform versions. That’s how higher resolutions and different aspect ratios are supported in a recombination.




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