I'm guessing a big chunk of those losses are from selling the hardware at a loss, which is a fine strategy if you're Sony or Microsoft and can easily make that money back from game licensing and subscriptions, but the Quest has (a) a reputation for people buying one and then barely using it, and (b) a subset of active users who only use it to play SteamVR games without ever giving Meta a cent after the initial purchase.
I don't know exactly how much they're losing on each Quest they sell, but the fact that it's significantly cheaper than any "dumb" headset that requires a PC or PS5 to do all of the heavy lifting, despite having what's effectively an entire smartphone built-in says it all really.
I don't know exactly how much they're losing on each Quest they sell, but the fact that it's significantly cheaper than any "dumb" headset that requires a PC or PS5 to do all of the heavy lifting, despite having what's effectively an entire smartphone built-in says it all really.