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Strawman that indicates either extreme boredom and desire for interlocution, or a misanthropic streak. To see it, who are there all these rubes who stay in middle school even though most people discount far-away reward to 0? High school? College?


> Strawman that indicates either extreme boredom and desire for interlocution, or a misanthropic streak.

More like offering a potential counterpoint, motivated by general experience that people generally aren't stupid - even the most seemingly dumb behavior tends to have a motivation that feels reasonable(ish) to the person doing it. I don't think playing Devil's advocate is misanthropic.

> To see it, who are there all these rubes who stay in middle school even though most people discount far-away reward to 0? High school?

Do you even remember middle/high school? Obviously, kids stay in it because the law mandates so, and tolerate it because they meet other kids there and have some degree of autonomy over their social life. Consequences and rewards are both immediate.

Compare with: "you need to learn because it will be useful for you in the future / will help you get good job", an argument that's well-known to work on nearly zero teenagers ever.

> College?

Mixed motivations, but the fact that social life gets taken up to 11 definitely doesn't hurt :).

It's easy to keep long-term motivations in mind when following the path towards distant reward keeps yielding smaller rewards along the way. Take that away, and people check out or burn out.


I feel like you're very close to the realisation/philosophy that I hold here, which is that hard work doesn't pay off.

In the sense that you cannot willpower your way to a goal that requires a great deal of sustatined effort. You simply can't. People dont become olympic athletes by training hard so they can win. They become olympic athletes by training hard because they like training. They have friends there, and feel good at it, and get fulfillment from it, and found all sorts of little tricks to make it easier and not exact a psychological toll from them.

This all is to say, if you want to make a change in life, its not enough to try really hard. You have to set up structures, often social structures, to help it become fun.


You're right and I think you could go further. There's a carrot and there's a stick. You can join communities where change happens by force. Think of the guy who runs someone over in his car then becomes a priest to atone. He's not necessarily having fun. Think of slaves: they're not having fun, but the social structure ensures they'll remain slaves. As we speak there are teenage boys fighting each other in the Middle East and Europe - not because it's fun but because their society ensures they'll be thrown in jail or killed if they don't fight.


hard work is a necessary but not sufficient factor to achieve success.


Yes, but more importantly, "hard work" is unsustainable on its own, and leads to a burnout.

To use an engine analogy, it's not enough to supply fuel for the engine to burn and do work; you also need lubrication for the moving parts and cooling for the whole assembly if you want the engine to keep going.


More like offering a potential counterpoint, motivated by general experience that people generally aren't stupid

I would say that everyone is smart and stupid at the same time, about different things at different times. Being a smarter person is attaining greater competence at keeping the stupid in check.


> I don't think playing Devil's advocate is misanthropic.

Masterfully phrased :) i.e. you agree you were bored and looking for an interlocutor.

> Do you even remember middle/high school?

Yes.

> It's easy to keep long-term motivations in mind when following the path towards distant reward keeps yielding smaller rewards along the way. Take that away, and people check out or burn out.

Yeah I'm an economics college dropout from nowhere with a 2.8 GPA who couldn't make it to class. I flushed a 1560/1600 SAT and 173/180 LSAT down the toilet (read: Ivy League tier standardized test grades). I ended up working for Google as a SWE. How? After dropping out, I worked as a waiter, thought that rumored iSlate thing sounded pretty cool, and maybe I should make a restaurant app for it. Taught myself programming, launched after 2.5 years, sold it after 4, interviewed for Google expecting to fail.

To peer poster's point: everyone is smart and stupid at the same time, about different things at different times.


Someone who experienced the changing and flippant tides of fortune...

You learned your numbers at least mostly meant nothing, and seemingly learnt the valuable lesson of hardwork and luck (and a brain cell or two to rub together).

Maybe, someday you will be able to notice the rest of the drab populous, some of whom have no braincells, some that never learnt to work, or have never managed to have lady luck on their side, instead courting her cousins disease and malady, and you may regret your shortsighted and uninformed comment(s).

The road to riches is not lined with short term rewards, but with trials and many a tribulation, hardly any of it deserved...


> The road to riches is not lined with short term rewards, but with trials and many a tribulation, hardly any of it deserved...

I'd say it's both. It's like a simple board game[0], where you race on a line of steps, and the line is littered with bonuses and penalties, and each turn you move along according to the roll of the dice. A couple lucky rolls, you can be half-way to finish line in few turns. A couple unlucky rolls, and you quit playing, or plain lose to your lucky friend. If you somehow avoid both the bonuses and penalties, well the line is long and the game is fucking dull and you'll probably get bored half-way.

(Bonus point for making the line into a loop, so the game can take arbitrarily long, and initial advantage grows superlinearly, making the game beyond boring, a source of real-life conflicts between friends and families. Yes, I believe that game is called Monopoly.)

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[0] - Like the ones we used to play as kids, not the modern Board Games that Board Gamers love to play at social events and Board Game Cafes.




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