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I think the question is, how many people watch sports to be close to the action, and how many watch sports to be close to their friends?


Are you saying that there is no such thing as people who watch sports at home by themselves?

Because that's not remotely true.

In addition, Apple already has it's shareplay tech that allows networked users to watch shared video, listen to shared audio, or video game together.


My argument is that the experience of seeing sport from a specific seat is inferior to watching it multi camera with huge zoom lenses. The thing that draws you to the stadium is the sense of being in a crowds.

The technology to do this has been around for a while to has anyone tries. I'd certainly be curious to give it a go. I imagine there are some technical problems too, like if your team scores and you jump in the air and your view point stays still.

This did get me thinking if any sport might be better viewed in VR, and maybe games like pool, snooker, chess. Where you see the whole thing from one vantage point, and the scale is such that the 3d of it all would be meaningful.


The argument in favor of the tech Apple is using in this essay sounds pretty compelling.

> The NextVR acquisition is what led to the incredible Apple Immersive video format, which enables capture of 3D video in 180 degrees in 8K resolution at 90 frames per second, an absolute juggernaut format with 8 times the number of pixels of a regular 4K video. The best way to think of the new Apple Immersive video format is kind of like a new IMAX-3D, but the real magic is the fact that it’s projected inside an imaginary 180-degree sphere (horizontally and vertically) that takes over your entire field of view.

Vision Pro is the first VR headset that enables playback of 180-degree 3D video at what feels to the eyes like 4K quality.

"IMAX-3D" sounds much more compelling than watching a flat image on a television.


That's definitely impressive tech, and I'm sure the experience inside a headset is pretty incredible. What I'm saying is that it is not a good match for live sport.

When you watch sports they have multiple cameras all over the place. Fixed cameras with long lenses, cameras that zip over the pitch, cameras on blimps, slow mo cameras and so on.

These cameras are so much better for enjoying sport that they put giant screens in the stadium so you can see what happened after a goal is scored.

That experience is never going to work in a VR system (beyond VR as a way to have a big screen available) because if you kept shifting the position and focus you'll make everyone very motion sick.


> When you watch sports they have multiple cameras all over the place.

Why assume the viewer doesn't have a choice of viewpoint locations they can decide to switch between?


I can certainly see a usecase for that and it's not sports (though I guess you could call it that lol).

But prudish Apple will surely block that from happening. I don't really get why. It's a valid request and one where the technology really shines. I use similar content on the quest 3 and it's great but it would be so much better on something like the vision pro.


Yup, there are hardcore fans but sports are largely a social event.




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