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Except that Apple breaks audio applications with every new release of macOS and has for years. And, it's just a matter of time before Apple kills basically every DAW and VST when they finally kill off OpenGL on macOS.

Edit: What I have said is true here, so I'm unsure why the downvotes.




Curious, why would OpenGL break VSTs? (And yes, I get that AU is the preferred way over VST2 or even VST3, which is why most modern plugins are available in AU as well. I just don't see how OpenGL plays into this.)


A lot of plugins use OpenGL, it's just that simple :)


Huh, TIL, I assumed they used standard OS controls, but looking at some of them that makes sense.


I would be very surprised if the vast majority, as in 80-100%, of DAWs and VSTs don't use OpenGL.


Some VST plugins use OpenGL to render their user interface.


I learned this running them on Windows in a VM. I would have expected it to fall back to software rendering like the old days, but no. I ended up installing some build of Mesa for Windows.


Why would anyone ever use anything other than Logic Pro? /s




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