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Bringing Verse Transactional Memory Semantics to C++ (unrealengine.com)
11 points by mpweiher on March 22, 2024 | hide | past | favorite | 2 comments


This is interesting, but not much detail on where/why this is actually used. Is this mainly because Verse is a scripting language for a networked game, so there needs to be some ability to gracefully handle game state inconsistencies?


No idea if the source code is available.




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