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Bringing Verse Transactional Memory Semantics to C++
(
unrealengine.com
)
11 points
by
mpweiher
on March 22, 2024
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2 comments
nmfisher
on March 22, 2024
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This is interesting, but not much detail on where/why this is actually used. Is this mainly because Verse is a scripting language for a networked game, so there needs to be some ability to gracefully handle game state inconsistencies?
Trung0246
on March 22, 2024
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No idea if the source code is available.
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