> What do you do if someone hands you a controller for a tv game equivalent?
I'm not the GP, but as they said you have all your other body language for communication. In VR-world, you have your eye direction and hands - not even your full eyes, with all the muscles around them that may communicate more than anything else on your body. I suppose you could flip them off. :)
It's an interesting point about how VR avatars, for all their 'presence', are very limited. VR video chat seems much better.
If someone is showing you a tv show it seems extremely rude to me to not look at the show as a way of passively showing disinterest vs just saying it’s not for you; no?
> If someone is showing you a tv show it seems extremely rude to me to not look at the show as a way of passively showing disinterest vs just saying it’s not for you; no?
Those aren't your only two options. There are almost infinite ways to communicate.
I don't understand your question. That's how people express emotion, mostly. I'll trust you are not being argumentative:
Facial expression - eyes (the muscles around them), mouth (smile, blank, frown, etc) - posture, legs, arms, etc etc etc. You can look disinterested, you can look like it's the best thing ever, or any other human emotion.
I'm not the GP, but as they said you have all your other body language for communication. In VR-world, you have your eye direction and hands - not even your full eyes, with all the muscles around them that may communicate more than anything else on your body. I suppose you could flip them off. :)
It's an interesting point about how VR avatars, for all their 'presence', are very limited. VR video chat seems much better.