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It's gone through so much reshuffling and clearly been kicked around internally between managers/PMs.

The earlier versions were much easier to use and the later ones can become quite a nightmare to setup navigating the oculus/meta/facebook account silliness then ultimately it all feels a lot jankier than very early versions of the software both in Rift and Quest respectively.

Think if Zuck believes in this going forwards it would be wise to focus on removing some of this platform bureaucracy friction, took me 15-20 minutes to get my Quest up and running and logged in after not using it for 18 months.




Yeah it's wildly, embarrassingly bad - to such a point it feels like Zuck must not be using it. Maybe most of his attention is on the AI stuff and the Ray Bans?

There's a ton of half-baked old ideas in the UI, it's extremely confusing. Even basic stuff like trying to add my dad as a friend is super hard to do.

Literally every person I've helped set it up has also had to do a full manual restore (holding down hardware buttons to reset from a boot menu) because they app fails to connect during initial setup or there's some bug with adding payment.

Someone really needs to go into that team and rip lots of stuff out.

Their touch controllers and basic UI navigation are good though.


Attaching a computer-tethered VR display should be as much of a non-event as plugging in a monitor. The Rift’s software experience is so unnecessarily sad.


It would also be nice if a company as big as Meta could invest enough to make the Mac experience not literally "go and buy a different machine."


Did Mark Zuckerberg ever actually use it? I felt like it got shitty after John Carmack left FB. I don't think he was direct in the UI side much (more like increasing framerate in software updates) but I got the sense that as VR CTO or whatever he was able to say "Hey — what, come on, fuck that shit get rid of it" but now there is nobody to do that job.


I hope he said it just like that!!




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