Incomplete, with a poor launch app ecosystem, dependent on owning another of the company's devices to scan your head to get a rather variable quality of mask fit, and when that phone guesses wrong it costs the customer a further $300 for a second guess? As long as the fans keep paying, I suppose you're right.
you just described the first iPod, iPhone, and iPad. they were right about them. you could see where they would assume the magic would happen again just from hubris.
None of them cost even half as much as this thing. What's with the endless comparisons with previous Apple products that were completely different in a completely different market and competitive environment.
If you read the unwritten subtlety of the phrasing, you can see I'm not exactly comparing these devices. Instead, I'm providing an example of where the company's ego would allow them to think that whatever device they do release would eventually be a smash hit. I intentionally didn't list all of the ways these devices are not the same, as I assumed that the audience would be able to put 1+1 together. I guess I'm yet again reminded of why it is bad to assume
They are being compared because the criticisms are the same or very similar.
The iPhone was form over function, no keyboard, no apps, and too expensive. You can't even use a stylus with it! It doesn't do anything that my phone and ipod don't already do better.
The iPad was absolutely roasted for just being a giant expensive iPhone with a dumb name, it doesn't even have its own apps. It doesn't do anything that my iPhone can't already do.
The iMac was underpowered and overpriced, didn't even have a floppy drive, didn't have real connectors just something called USB that no one had ever heard of, it wasn't compatible with 99% of the software on the market. It doesn't do anything that my PC doesn't already do.
We see all these products as unmitigated hits now, but at the time they launched, it was still very much up for debate.
Also, as with the iPhone, etc., they appear to have solved the fundamental problems: in this case, screen quality, UI, and hopefully presence in the surrounding environment.
From here they hardware will get cheaper, the bugs can be worked out, and everything will become more refined.