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This is another video on grass rendering but in the style of Ghost of Tsushima: https://www.youtube.com/watch?v=bp7REZBV4P4



Graphics programmers are wizards.


Sometimes it's really obvious combinations of basic techniques.

And sometimes a graphics programmer does a handful of vector products or matrix operations and produces something that makes you go 'how the hell did you think of that?' when you look at it. Any time I see a sufficiently amazing shadertoy the odds are decent that the actual code for it is way simpler than I expect but still nothing I could've come up with.


The creator of shadertoy has a stream of him making a jumping animated character with nothing but glsl and sdfs.

I watched his entire process twice, have made sdf animations myself (nothing nearly as good) and it’s still all black magic.


SimonDev's videos are pure gold.


There's a GDC talk about this from the devs themselves: https://www.youtube.com/watch?v=Ibe1JBF5i5Y


Great, thanks for the heads up!




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