Hacker News new | past | comments | ask | show | jobs | submit login

I mean, to be fair, the NES lockout chip is what salvaged the video game industry after hoards of shitty games caused it to collapse.

Obviously a lot has changed since then. Now they do it to protect their own IP and investments.




The lockout ship was there to prevent piracy. By the time the console made its way to North America there were known bypasses. Ironically enough if there's an argument to be made about what saved the industry and how quality control was involved it would be the Nintendo seal of quality and then the strong arming that they did to various retailers saying that if they sold any game that didn't have Nintendo's backing they would be blacklisted. At the time being blacklisted by a company like Nintendo where every kid was requesting their product was an impossibility


That's impossible; the lockout chip debuted with the North American version of the console, so there couldn't have been known bypasses beforehand. The Famicom had no CIC.

The lockout chip is what made the "seal of quality" scheme feasible in the first place. If alternative games were widely available, Nintendo wouldn't have had nearly as much leverage to strongarm with.


The minute the device was released in North America the lockout chip was already defeated by passthrough devices that took a "real" game and used that for the CIC bootup process. There were also multiple variants of voltage spike attacks and revisions of the console to guard against those, so it was certainly happening otherwise Nintendo wouldn't have wasted time changing the design.

Also, look at the timeline and the history behind Tengen which was essentially a company created by Atari specifically with the purpose of publishing their games on Nintendo and used essentially corporate espionage to get the underlying MPU used for the CIC logic that was a corporate secret. The actual lawsuits get filed a few years once Nintendo had enough evidence, but it was going on from the start of the lifespan of the console.

The NES was released in North America in late 1985. By 1987 there were commercially available games (from Tengen) that were playable without the permission of Nintendo. Tengen was not the only one or even the only method being used to break that console at that time.

And then there is Game Genie, which effectively can work around all of these problems. Sure, they included some logic to play nice and let the NES check the CIC again, but you can work around that with a game genie code itself! In the early days Game Genie and GameShark devices were well known for being vectors for piracy and they leaned into that.

*EDIT* This doesn't even get into the VAST array of devices that existed to clone cartridges or adapt floppy drives similar to how the Famicom did. At worst those required a stupid dummy cart to sit in them that never gets removed or the manufacturer did that for you and put a CIC in the device. Some used various attacks mentioned earlier to work around even having to do that.


The unlicensed stuff wasn’t nearly as ubiquitous as the shovelware from the Atari era was though.


As an aside to this, are there any documentaries or clips or things to read about "retro" console piracy that necessitated something like the lockout chip? I mean at this point I know about flashcarts but I dont know a thing about back when the NES wouldve been new-ish, let alone before then.


The lockout chip wasn’t about piracy. It was about controlling licensing and trademark usage with 3rd party developers.




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: