Hacker News new | past | comments | ask | show | jobs | submit login

> Yuzu can be blamed for TotK piracy

But they can be legally blamed for not taking any steps to prevent it.

Which means there are two avenues for Nintendo to attack this situation.




Seems a bit silly. Could you sue Microsoft because they did nothing to prevent death threats from being written in Word or sent over Outlook?


That’s an argument to make.

Jennifer Crumbley was found guilty of manslaughter for doing nothing to prevent her son from shooting up his school.

That was criminal court with a much higher standard than a civil case.

Nintendo has consistently been one of the strongest protectors of their IP, and a defense that says “We tell users not to commit piracy” is about as effective as a sex workers disclaimer that “money is exchanged for time.”


That case is in regards to a guardian figure who has some level of legal responsibility for the children in their care. In that case it makes sense to hold someone accountable for the actions of someone else because the person in question agreed to that when they became a guardian.

Software developers should not be held liable for what their users do with the software unless the software itself does something illegal (such as malware that gains unauthorized access to secure systems). If developers were responsible for their users then you would have all kinds of bizarre lawsuits. You would be able to sue Microsoft for things written by users in Word. It wouldn't be a stretch to sue Linux contributers because someone used the OS to perform a DOS attack or to host a scam site.


I haven't looked at Nintendo's materials, but I would think they were able to find enough evidence to get them past any preliminary dismissal motions, and get to discovery in which case Nintendo would likely get access to all communications and electronic files (read: source code).

I think Nintendo would be banking that the Yuzu team likely had lax (if at anything) policies and processes for compliance to their public stance on piracy.


Yuzu is free software, so its source code is already available: https://github.com/yuzu-emu/yuzu


In that case, Linux creators would be liable for not taking any steps within the Linux kernel preventing you from pirating a game on the platform.


No because the primary use of Linux is not piracy. Whereas for emulation it is.

The whole point of emulation is that you want to play content for which the original hardware no longer exists. And so there is no harm being done to anyone.

This situation is obviously quite different because Nintendo is being harmed.


> No because the primary use of Linux is not piracy. Whereas for emulation it is.

It's not piracy to play a game that you've backed up on different hardware than the original developers intended.


My understanding is that it actually is (or at least probably is) illegal to create and play your own backups...


Depends on jurisdiction. In France and germany, it is totally legal, you are even allowed to acquire a backup through the internet if you so choose.


That's all well and good if true, but Patreon is based in the USA, so even if the people behind it aren't (which they presumably are, as the stated "Tropic Haze LLC" is also USA-based), they have to comply with the laws in that jurisdiction.


No it isn't. Where have you got any of those ideas from?


Creating a private copy and using it is absolutely legal. Breaching an "effective" copy protection scheme can be illegal, but "effective" is defined through case law, and can range from "DVD DRM isn't effective" to "rolling ciphers on YouTube are effective" depending on court.


Are you suggesting that VLC is also now illegal across EU, in addition to the US ??

https://wiki.videolan.org/Frequently_Asked_Questions/#Is_lib...


Perhaps that's true, but not because it would be piracy. Backing up media for personal has a pretty strong fair use claim, so I don't think it should be considered copyright infringement.

But there is also the DMCA, and the anti-circumvention provision, which can be attributed a lot more to the user backing up their game than it can be to the developers of the emulator. But that wouldn't be the same thing as copyright infringement.

That said, if the"interoperability exception" applies to anything at all, I feel like it should apply here. You are circumventing copy protection mechanisms for the explicit purpose of interoperability with other software.

On moral grounds, I also have absolutely no qualms whatsoever with someone circumventing copy protection mechanisms to make a copy of a thing they bought to use for personal use. The fact that that could be potentially illegal at all is disgusting.


There are (and should be) exemptions to the DMCA.

If only we had a universal way to easily distribute data, without need to heavily license it, instead opting for easily accessible licenses from reputable sources at market prices...

(we do, but torrents got a bad name)

Netflix was a success not because it was a streaming service with a license fee, but because it provided unfettered access to data for a small fee.

Of course, now there are AIs which can or will shortly be able to trivially reproduce most data formats, so that's a separate issue as far as that goes (and that's bad too, if AI spells the complete death of DMCA), but it really didn't need to be this complicated.

Make your brand well recognized, make your products easy to obtain, go after the pirates not the users. I own a switch and TBH a lot of my enthusiasm is pretty chilled by Nintendo's dickery - I'm less likely to purchase their products (and I'll elsewhere with non-Nintendo stuff - and Nintendo's stuff is honestly becoming a lot of locked down crap these days).


You need to use a less general term than 'emulation' to make that claim.

Your OS emulates. The companies that made the chips you run them on emulate their own hardware. The company in the headline emulate their own video game hardware and sell it to their customers.


Most of my emulator use hasn't been piracy.

And the weak chipset on the switch is a big reason to want to use emulators without piracy.

And there's modding too.

Your "whole point" is very far from whole.


Hrmm. Can you explain further? What sort of inaction would make them legally liable?


If you are aware of illegal activity being committed, have preventative measures available to you and choose not to use them then you're complicit.

Similar to the approach that have been used in various jurisdictions against torrent sites.


Yuzu did not allow totk to be ran until after the release date. Not sure what else they could have done.


What preventative measures could they have used?


You realize most of grew up in the age of VHS and mp3 players right?


What steps could they take? The emulator can't tell if the game dump I load into it is from my own cartridge or obtained elsewhere.




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: