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Linux and most projects will just compile straight with few dependencies or have the dependencies as submodules.

I compiled a 1994 game just straight with few header changes.

With Windows your need a huge VB6 IDE. Or a DOS emulator.

Also, Direct Draw stuff under Windows > 7 will run at atrocious speeds, slower than literally emulating Windows 95 on qemu with no hardware acceleration. And lots of DX 7-8 games will be glitchy as hell.




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