This is kind of like a blind man clapping to echolocate his way around a maze. It's better than nothing but the issue is that the compiler just isn't amenable to non-batch work (e.g. the semantic analysis is all or nothing, it uses WAY too much memory[0], and it can't serialize it's state to the disk).
You could already use the frontend as a library, almost no one does. It's not because the API.
[0] SDC can pack a lot of types into a few bytes. This is the kind of thing real refactoring allows — this change (packing types, to be specific) is something I would happily chip in and help out with.
Memory layout and locality is where performance lies in a compiler (that and doing less work).
'Compilers' should be incremental (and iterative), and the asymptotics are way more important than the constant factors; if the conceptual models are not adequate to effectively express very fine-grain incrementality, no amount of bitpacking is going to save you. https://arxiv.org/pdf/2104.01270.pdf as an example—this is not perfect, but very serviceable.
Being able to serialise is good and valuable and useful, and enables some very interesting things, but you can still do a lot of useful things with just a persistent process working on in-memory structures.
Asymptotics do always win but consider but consider the price of the win i.e. bitpacking is cheap (and fun) — not even just an academic exercise, this is where you get to use your hard won intuition.
Not saying it's not worth it, just, it's strange to put them in the same sentence when one is what makes the difference between usable and completely unusable. I lived with 20-60s dirty build times for 1-line changes at symmetry, solely because of redundant compile-time recomputation—I wouldn't wish that on anybody. 10x would have been on the upper edge of tolerable, but you certainly won't get 10x for 'cheap'—and even so, latency should rightfully be measured in the milliseconds, not seconds. (~10x, incidentally, is quoted as an upper bound for newctfe here https://forum.dlang.org/post/qxiggjwhvadbpdfkidvu@forum.dlan..., had it ever materialised.)
> 2. Dependency management (import tripleo.rtfm from "git:...#1234567")
Not built into the compiler, but Dub, the official package manager distributed with the compiler, should be what I think your concise statement is referring to.
The backend/frontend separation sounds right but the "sub" split of the frontend sounds odd.
You dont care if in the AST some functions are doing too much. In my opinion the most important is the ability to _drive the compilation_, for example stop after lexical, stop after semantics. Then if too much code got compiled into the *.a that's unfortunate but not dramatic.
BTW there's is also the split between the driver and the frontend, but I think this is done.
I found the importC feature interesting, I tried the example code (with running the hello world in C using the importC flag) and the compiler threw lots of warnings.
I did it on my Winows 10 machine, it's kinda too late to start it up now and run it but I'll do it tomorrow and post both the code and the error message.
Update:
I did this quickly on my MBP.
Code:
#include <stdio.h>
#include <stdlib.h>
int main()
{
puts("Hello, world!");
return EXIT_SUCCESS;
}
Command:
dmd test.c
Error:
ld: address=0x0 points to section(2) with no content in '/Users/james/.asdf/installs/dmd/2.107.0/dmd2/osx/lib/libphobos2.a[3233](config_a98_4c3.o)'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Error: linker exited with status 1
The solution was that I had to install Visual studio and add the workload (plugin?) "Desktop development with c++".
The only thing needed to be checked was "MSVC v143" and "Windows 11 SDK", the rest is bloat.
After that I had to put the following path from Visual studio "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\bin\Hostx64\x64" into my PATH.
This is because I needed the "cl.exe", "sal.h" and probably a couple of other files to be available to dmd.
(Also, the outdated version of dmd was another factor of the issue)
Finally, the compilation with main.c went smoothly. I had no idea the compiler needed external tooling, I thought it was self sufficient.
> I had no idea the compiler needed external tooling, I thought it was self sufficient.
It used to be self-sufficient. But, we had to give up on our linker because we didn't have the staff to keep a linker up to date, and decided to stop chasing windmills and just use what was available. ImportC, in order to work, needs a preprocessor. We do have our own Standard compliant preprocessor, but it had a major problem. All the C preprocessors predefine a ton of macros (cpp predefines up to 400 macros). Different combinations of compiler switches turn on or off those predefines in poorly and usually undocumented ways. It differs from preprocessor to preprocessor, and was a hopeless nightmare.
So, ImportC uses the C preprocessor of the associated C compiler, and that works like a champ. The downside is you'll need to have that preprocessor installed and on the path.
Not true! Doing puzzles can help mitigate risk for dementia. Probably not necessary for those of us who do puzzling work day to day, but there is a solid benefit to society if people are in the habit of doing puzzles.
It's part of the LLVM philosophy that the compiler tools should be usable as a library. There was a not insignificant amount of drama[0] when the folks working on LLD (the then-new LLVM linker) decided they weren't going to follow that pattern. It was another 5ish years before they revisited that decision[1], but it's not a simple task to retrofit a project with proper error handling (exit on error is fine for a binary, but not a library), memory management (leaking is faster than freeing memory for a short lived process, but isn't acceptable in a library), etc.
This is kind of like a blind man clapping to echolocate his way around a maze. It's better than nothing but the issue is that the compiler just isn't amenable to non-batch work (e.g. the semantic analysis is all or nothing, it uses WAY too much memory[0], and it can't serialize it's state to the disk).
You could already use the frontend as a library, almost no one does. It's not because the API.
[0] SDC can pack a lot of types into a few bytes. This is the kind of thing real refactoring allows — this change (packing types, to be specific) is something I would happily chip in and help out with.
Memory layout and locality is where performance lies in a compiler (that and doing less work).