OpenGL is already deprecated on macOS and iOS for a couple of years. It still works (nowadays running as layer on top of Metal), but when building GL code for macOS or iOS you're spammed with deprecation warnings (can be turned off with a define though).
OpenGL is already deprecated on macOS and iOS for a couple of years. It still works (nowadays running as layer on top of Metal), but when building GL code for macOS or iOS you're spammed with deprecation warnings (can be turned off with a define though).